[PSX]Pandemonium 2 [PAL]|175MB
Like Pandemonium, Pandemonium 2 renders polygons in a typical 3-D fashion, while gameplay is 2-D. The area of gameplay can be described as a two-dimensional surface twisting and bending in a three-dimensional world.
Along the way, the player can gather treasure. Collecting 500 treasure grants the player an extra life. The player can also activate the bonus level, "Boarder Run" by collecting enough of the treasure in one level(80% or more of the total treasure in the level). Enemies and powers also count towards the total treasure of a level. In Boarder Run, the player must collect treasure while simultaneously keeping ahead of a pursuing vortex. If they can make it to the end, they are rewarded a large amount of treasure, enough to give the player at least one extra life. In Boarder Run, the player automatically has three "tries", which are separate from lives. If a player loses all of their tries or makes it to the end of the level, the level ends.
There are two unique powers that the player can collect. When Nikki gets a power, she loses all other powers she had before it. When Fargus gets a power, it depends on what power he has and what power he gets. If he he gets the fire power while he has the fire power, the duration of his fire power is reset. If he gets the lightning power while he has the fire power, or vice-versa, he first uses the fire power. Then, when its finished, he has the lightning power. If a player gets a power he/she already has, nothing happens, with the exception of Fargus' fire power. Each power is different for the character the player is using. The fire power(a red ball with small orange balls circling it) grants Nikki fireballs, which she can aim forward, upward or downward. This will destroy most enemies in one hit, but it will take some enemies more hits. For Fargus, he becomes invincible and can destroy any enemy by merely touching them, but he can't stop moving forward while using it and he can't use any of his other abilities while using it, aside from jumping and movement. Time is also limited for this ability. The lightning power(a glowing ball in the middle of a glowing triangle with sparks circling, said to resemble the Deathly Hallows symbol) grants Nikki the ability to use a lightning chain with a spark, homing in on the nearest enemy, connecting Nikki to the enemy. Once the chain connects, the enemy is stopped dead in their tracks and cannot move. Then, the player must repeatedly press square to send the spark to the enemy. The spark starts at Nikki's side. If successful, Nikki can kill any normal enemy with this, but if not fast enough, the spark can be sent back to Nikki, hurting her. Nikki can move while the chain is connected, but if she moves too far away, the chain will break, damaging neither her or the enemy and allowing the enemy to move again. For Fargus, Sid starts glowing several different colors at a time and when he connects with the enemy, the player can press square to inflate the enemy. Three times will kill the enemy, and it will kill any normal enemy. If Fargus is too slow, however, the enemy slowly deflates, and if Fargus moves, he can't inflate the enemy again without hitting them again with Sid. He can also use the inflated enemy as a trampoline to get to places that he normally can't get to by jumping.
At several points in the game, after passing a certain area the player will use a certain machine or equipment; passing another area or ending the level will cause the player to lose this machine or equipment. The player will use a tank, a turret positioned at the back of a train, a robot, a train and a pair of jet boots throughout the course of the Hate Tank, Mr. Schneobelen, Collide-O-Scope, The Zoul Train, and The Bitter End levels respectively. Each strip the players of their abilities except for movement. The Tank grants the player missiles and the ability to run over enemies, and it has its own health meter, separate of the player's health, though it does not appear. The It can take about 15 hits, but if its destroyed, the player will die. The turret allows the player to deflect bullets and both the player and the train that the turret is positioned on have their own health, the train can sustain about 4-5 hits before the rail on the back of the train falls and takes the player with it, killing him/her. The turret's movement is limited, due to the short length of the rail it is positioned on. The robot grants a higher jump, the ability to shoot missiles and a shield. The train's movement is limited. it can only rotate to dodge obstacles. The boots allow the player to jump to extreme heights by holding down the jump button after jumping. The challenges of the level then reflect the abilities of each machine or equipment until the character loses them later in or at the end of the level.
Download: Part 1 | Part 2 |
Like Pandemonium, Pandemonium 2 renders polygons in a typical 3-D fashion, while gameplay is 2-D. The area of gameplay can be described as a two-dimensional surface twisting and bending in a three-dimensional world.
Along the way, the player can gather treasure. Collecting 500 treasure grants the player an extra life. The player can also activate the bonus level, "Boarder Run" by collecting enough of the treasure in one level(80% or more of the total treasure in the level). Enemies and powers also count towards the total treasure of a level. In Boarder Run, the player must collect treasure while simultaneously keeping ahead of a pursuing vortex. If they can make it to the end, they are rewarded a large amount of treasure, enough to give the player at least one extra life. In Boarder Run, the player automatically has three "tries", which are separate from lives. If a player loses all of their tries or makes it to the end of the level, the level ends.
There are two unique powers that the player can collect. When Nikki gets a power, she loses all other powers she had before it. When Fargus gets a power, it depends on what power he has and what power he gets. If he he gets the fire power while he has the fire power, the duration of his fire power is reset. If he gets the lightning power while he has the fire power, or vice-versa, he first uses the fire power. Then, when its finished, he has the lightning power. If a player gets a power he/she already has, nothing happens, with the exception of Fargus' fire power. Each power is different for the character the player is using. The fire power(a red ball with small orange balls circling it) grants Nikki fireballs, which she can aim forward, upward or downward. This will destroy most enemies in one hit, but it will take some enemies more hits. For Fargus, he becomes invincible and can destroy any enemy by merely touching them, but he can't stop moving forward while using it and he can't use any of his other abilities while using it, aside from jumping and movement. Time is also limited for this ability. The lightning power(a glowing ball in the middle of a glowing triangle with sparks circling, said to resemble the Deathly Hallows symbol) grants Nikki the ability to use a lightning chain with a spark, homing in on the nearest enemy, connecting Nikki to the enemy. Once the chain connects, the enemy is stopped dead in their tracks and cannot move. Then, the player must repeatedly press square to send the spark to the enemy. The spark starts at Nikki's side. If successful, Nikki can kill any normal enemy with this, but if not fast enough, the spark can be sent back to Nikki, hurting her. Nikki can move while the chain is connected, but if she moves too far away, the chain will break, damaging neither her or the enemy and allowing the enemy to move again. For Fargus, Sid starts glowing several different colors at a time and when he connects with the enemy, the player can press square to inflate the enemy. Three times will kill the enemy, and it will kill any normal enemy. If Fargus is too slow, however, the enemy slowly deflates, and if Fargus moves, he can't inflate the enemy again without hitting them again with Sid. He can also use the inflated enemy as a trampoline to get to places that he normally can't get to by jumping.
At several points in the game, after passing a certain area the player will use a certain machine or equipment; passing another area or ending the level will cause the player to lose this machine or equipment. The player will use a tank, a turret positioned at the back of a train, a robot, a train and a pair of jet boots throughout the course of the Hate Tank, Mr. Schneobelen, Collide-O-Scope, The Zoul Train, and The Bitter End levels respectively. Each strip the players of their abilities except for movement. The Tank grants the player missiles and the ability to run over enemies, and it has its own health meter, separate of the player's health, though it does not appear. The It can take about 15 hits, but if its destroyed, the player will die. The turret allows the player to deflect bullets and both the player and the train that the turret is positioned on have their own health, the train can sustain about 4-5 hits before the rail on the back of the train falls and takes the player with it, killing him/her. The turret's movement is limited, due to the short length of the rail it is positioned on. The robot grants a higher jump, the ability to shoot missiles and a shield. The train's movement is limited. it can only rotate to dodge obstacles. The boots allow the player to jump to extreme heights by holding down the jump button after jumping. The challenges of the level then reflect the abilities of each machine or equipment until the character loses them later in or at the end of the level.
Download: Part 1 | Part 2 |
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