10 May 2009

Mechwarrior III

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MW3 features very detailed mechs (they limp when legs are hit, and destroyed limbs spark and trail wreckage) with slow and ponderous movements, as 100 ton mechs should. Firepower and precise application are the key in winning your engagements. Plenty of mechs are available. You start in a 55-ton Bushwhacker and work you way up to the really heavy stuff in a 20-mission campaign (which is quite short). Full multiplayer is supported with Internet play at Microsoft Zone. Your MFB has limited capacity so you'll need to decide what supplies to keep or dump for your salvage. You'll need to track ammo, weapons, equipment (like heatsinks), and the mechs. Keep the MFB safe or you'll have even LESS room! Redesign mechs to utilize newly captured weapons or adapt to the changing ammo situation. The AI is rather dumb as it relies on trigger points. As low as you avoid the trigger, the game is simply a matter of killing one set of enemy mechs at one time, repair, repeat. The occasional escort or chase missions are challenging, but not terribly so.

Min System: Windows 95/98 Pentium 166 MHz, 32 MB RAM, 2X CD-ROM drive, Graphics 640x480x16 color - 2 MB Video RAM, Hard drive 240 MB free, Sound card Direct-X compatible

Recommended System: Windows 95/98 Pentium +200 MHz, 64 MB RAM, 4X CD-ROM drive, Graphics 1024x768x16 color - Direct3D Accelerator, Hard drive 390 MB free, Sound card Direct-X

NOTE: You may have difficulty getting this to run on XP & Vista.

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